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Importing 3DS MAX 2010 Levels in WED #350409
12/15/10 21:21
12/15/10 21:21
Joined: Oct 2003
Posts: 163
Milan - Italy
ALIS69 Offline OP
Member
ALIS69  Offline OP
Member

Joined: Oct 2003
Posts: 163
Milan - Italy
Hi !!
Someone can help me?
I have made some Game-Levels in 3ds MAX 2010.
How can I import my work in WED ?

(for A6-Extra edition or A8-Free)
Thanx to all

Re: Importing 3DS MAX 2010 Levels in WED [Re: ALIS69] #350431
12/16/10 00:01
12/16/10 00:01
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
User
BoH_Havoc  Offline
User

Joined: Jun 2004
Posts: 655
to your left
Use the latest fbx exporter for max, export as fbx 2010. Then use the fbx import function in WED. Done.

You can even place lights and dynamic models in max, they'll make it into wed aswell wink

Also (if you have them), lightmaps + 2nd uv map will be exported as well. If you have lightmaps in max, USE THEM! In all my tests, max lightmaps were A LOT faster than WED generated lightmaps. (450 fps (max) instead of 15 (wed) ). No idea why this is the case, but give it a try if you think fps are too low.

Last edited by BoH_Havoc; 12/16/10 00:04.

Shade-C EVO Lite-C Shader Framework
Re: Importing 3DS MAX 2010 Levels in WED [Re: BoH_Havoc] #350453
12/16/10 08:00
12/16/10 08:00
Joined: Oct 2003
Posts: 163
Milan - Italy
ALIS69 Offline OP
Member
ALIS69  Offline OP
Member

Joined: Oct 2003
Posts: 163
Milan - Italy
Really thanx !!


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