The thread is NeoAxis Engine and who have used it

What are the great points and the bad points !!
it's not NeoAxis Vs Unity or Vs A8 !
For that sort of comparison just make another thread named
NeoAxis Vs A8 !
There are some demos you can download, i don't have all stuff (Dll needed, .Net assembly etc ... ) on my EepC t orun the demos.
But years ago , when i tested it, it had some level with different sections showing different features :
Shaders
Physics
RTS
FPS etc ...
All was running very smooth on a PC i had !
Today in my new PC when it will be backs, i think the demos should run as smooth and fluid as in the old days !
For a programmer it brings all Physics, Shaders needed !
But you are free to write your own ones.
It has lot of stuff usefull even for a programmer !
Why loosing time re inventing the wheel each time ?
I admit the engine is more toward :
Make your game with tools and stuff provided, than programm
all your tools , editors , shaders etc ... by yourself !
Ogre 3D allow you to programm like you want , and NeoAxis is just some .Net wrapper for Ogre3D that is C++.
NeoAxis engine just provides some tools and some Class Helper
to start, usefull for non pure coders.