I'm having an odd issue with .mdl and MED that I can't seem to get a handle on.

I can load the sample models that came with the GStudio application just fine, and have been using them (specifically the mig mdl) just fine as placeholders while coding a space shooter.

I've since replaced them with models exported from elsewhere as .obj, and saving them as .mdl for use in GStudio.

In MED they look fine. The textures look just as I would expect them to, and everything seems perfectly normal. However, when using the engine to preview them, or when using them via ent_create they simply don't seem to display.

The entities are physically there, as my collision events work fine - it's just that you can't see them. The only change to the code is that I've replaced the placeholder .mdl with the new .mdl I've imported into MED and saved.

I've tried remapping the models, and loading the textures in separately, and even flagging them as having external textures.

If I don't skin the models, they appear just fine (but without textures) - if I do skin the model, they just disappear.

At this point, I'm somewhat stuck. I've banged my head on this one for hours. Any help would be appreciated.

Rob