I spent hours trying to figure out why the alpha channelled textured models we imported in the level editor, show white backgrounds. I tried a couple of things but no luck.
I created my model in Maya, and added a material to it, with an alpha channel texture. It looked the way it should. Then I exported the file as FBX, and imported it into the level editor, in here, it shows with a white background.
Because my previous attempts did not help I ask: What has to be done to enable alpha channel (transparent backgrounds) in a model.