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IGNORE_FLAG1 - IGNORE_FLAG100 [A7 patch]
#350479
12/16/10 14:04
12/16/10 14:04
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Joined: May 2009
Posts: 5,377 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,377
Caucasus
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Is there any way to make C_MOVE, C_TRACE (and all other functions that uses IGNORE_FLAG2) ignore all other flags too. For example if I want to make player ignore FLAG1 and FLAG2 while moving:
c_move(player,dist,absdist,IGNORE_FLAG1|IGNORE_FLAG2|GLIDE);
I know that in A8 there is a (working) c_ignore, so there is no need to add this... But in A7 (as a patch or something) this will fix problem that most of A7 users have with not working c_ignore. Or, may be there is a way to fix c_ignore too?! I still do have a bit hope... 
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Re: IGNORE_FLAG1 - IGNORE_FLAG100 [A7 patch]
[Re: Liamissimo]
#350542
12/16/10 21:51
12/16/10 21:51
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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JCL already said that there won't be any further A7 updates. I guess "sucks to be you" sums it pretty much up.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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