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Re: MED model Texture Problems. [Re: TerraSame] #350597
12/17/10 13:25
12/17/10 13:25
Joined: Dec 2010
Posts: 12
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Psygnal Offline OP
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Psygnal  Offline OP
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Joined: Dec 2010
Posts: 12
I have now got it working, following the advice above.
Thanks heaps for all the help! laugh

Rob

Re: MED model Texture Problems. [Re: TerraSame] #350747
12/18/10 21:19
12/18/10 21:19
Joined: Jan 2006
Posts: 245
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Garrettwademan Offline
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Garrettwademan  Offline
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Posts: 245
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Wow did you model that?


Current Project: Computer Repair Simulator
https://www.computer-repair-simulator.com
Re: MED model Texture Problems. [Re: Psygnal] #350748
12/18/10 21:20
12/18/10 21:20
Joined: Jan 2006
Posts: 245
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Garrettwademan Offline
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Garrettwademan  Offline
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Rob, whatwas the exact issue?


Current Project: Computer Repair Simulator
https://www.computer-repair-simulator.com
Re: MED model Texture Problems. [Re: Garrettwademan] #351038
12/21/10 09:24
12/21/10 09:24
Joined: Dec 2010
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Psygnal Offline OP
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Psygnal  Offline OP
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The problems were various.

1. The textures I was using initially had some kind of flaw in them. I don't know what this was, but presumably something to do with the alpha channel.

2. When I created new textures and laid them on the model, the engine preview was still showing the problem... turns out that this was because I wasn't saving the model again first... but ultimately this was the right fix - because when I saved the model again with the new texture and THEN ran the preview, it worked fine.

So... a simple problem with a slightly un-untuitive bit on MED confusing me while I was trying to fix it.

In short, remove all the old textures, remap the model as ATLAS, and then import a new texture, save the model, THEN preview it - and it worked just fine.

For the record - No, I did not model that. It's from an MMO game called Eve Online. http://www.eveonline.com/

I was putting together an action "Wing Commander" style game set in the same universe for the benefit of the fanbase. (This was my "Hello World" equivalent. I like to jump in the deep end.)

Getting the skinning sorted was really the last piece of the puzzle.

I will be using my own models for future projects.
http://www.elfwood.com/~maddox/Subway-3c-version-2.3004651.html
http://www.elfwood.com/~maddox/SteamPunk-Zepellin.3004660.html
(etc)

Rob

Last edited by Psygnal; 12/21/10 09:25.
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