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Re: IGNORE_FLAG1 - IGNORE_FLAG100 [A7 patch]
[Re: darkinferno]
#350575
12/17/10 07:33
12/17/10 07:33
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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...that was PLANNED for A7, now its just dropped...the feature was promised, isnt that enough... From forecast: The list is not complete, and everything is subject to change in priority, or even to removal. So it's a bad idea to rely your game upon future features. Take only into account what's already available in the current version. It was planned, nothing more, nothing less...
no science involved
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Re: IGNORE_FLAG1 - IGNORE_FLAG100 [A7 patch]
[Re: fogman]
#350601
12/17/10 14:32
12/17/10 14:32
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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[quote] It was planned, nothing more, nothing less... nothing more? nothing less? Come on now dude, it was MORE than planned, i wouldnt have changed my game plans on some mythical unreleased feature. It was released and didnt work, it was reported, "fixed" and still didnt work, nothing more, nothing less. >< AT JCL, i'll look into that work around, the problem with workarounds is that in a huge game such as mine where i use alot of features, i cant always swith to some backup function easily, because chances are its already used for something else [another workaround probably] and would overcomplicate stuff. i do understand that going forward is the way and looking back to fix old software isnt very logical especially with a new software in development that requires time but if that bugfix can be done quickly [i dont know if it is] then think of this thread as more of a humble patch request, regardless though, my project wont stop because of this but it would make life alot easier. [thats it for me on the topic] @threadStarter: Yes this is also obviously the wrong forum, didnt notice before.
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Re: IGNORE_FLAG1 - IGNORE_FLAG100 [A7 patch]
[Re: darkinferno]
#350606
12/17/10 15:25
12/17/10 15:25
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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I submit you guys, but he won't fix it in A7
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: IGNORE_FLAG1 - IGNORE_FLAG100 [A7 patch]
[Re: painkiller]
#350689
12/18/10 10:33
12/18/10 10:33
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Joined: Feb 2010
Posts: 886
Random
User
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User
Joined: Feb 2010
Posts: 886
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JCL, I realey know that it would make alot of peapol realey happy if you would fix the IGNORE_FLAG1 - 100. Not everybody how had A7 has now A8. Alot of peapol have still A7, thats wy you can`t just stop fixing futures in A7.
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Re: IGNORE_FLAG1 - IGNORE_FLAG100 [A7 patch]
[Re: 3run]
#350874
12/19/10 22:05
12/19/10 22:05
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Joined: Jun 2008
Posts: 402 Germany
sebbi91
Senior Member
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Senior Member
Joined: Jun 2008
Posts: 402
Germany
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I think it doesn't work in A8 too. I tried it since Monday but I can't get it working.
action player1() { my.group=1; ... } action player2() { my.group=2; ... }
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action turret_player1() { .... c_ignore(1,0); c_scan(my.x,my.pan,vector(360,0,200),IGNORE_ME|IGNORE_PASSABLE); if(you) { .... //start killing the enemy } ... }
Sorry, but I think it must be correct,isn't? The turrent doesn't ignore player1, he aims him too. It seems I am not the only one who can't get it working! Please is there anyone how know how get this working? Maybe is in "c_ignore" a bug in A7 and A8. hope someone no something about this. regards Sebbi
Last edited by sebbi91; 12/20/10 10:24.
3D-Gamestudio A8 - Commercial
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