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Re: 256kb Game Contest [Re: badapple] #350591
12/17/10 12:17
12/17/10 12:17
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
Expert
Damocles_  Offline OP
Expert

Joined: Feb 2009
Posts: 2,154
February 13th (Sunday Evening)

Re: 256kb Game Contest [Re: Damocles_] #350600
12/17/10 14:04
12/17/10 14:04
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
User
badapple  Offline
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Joined: Apr 2006
Posts: 624
DEEP 13
thank you , sorry i missed that part in the first post.

Re: 256kb Game Contest [Re: badapple] #350636
12/17/10 19:53
12/17/10 19:53
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 900
Lgh
I think I've a good idea for this contest, but if time permits me. cool


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: 256kb Game Contest [Re: rojart] #350663
12/17/10 23:47
12/17/10 23:47
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
I think I don't even need to zip it tongue


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Room: #3dgs
Re: 256kb Game Contest [Re: Joozey] #350672
12/18/10 03:35
12/18/10 03:35
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
Expert
Damocles_  Offline OP
Expert

Joined: Feb 2009
Posts: 2,154
256k is actually quite a lot, if you take a conservative
approach from the beginning.

But still, if you have space left, there is alway place for
one nicer splash-image or soundeffect.

Fuzzeling around with different compressors, can also
give several kilobytes more.

Even if an entry is not the über-product, its nice
to show your ideas, and finishing an entry that other can try and play.

Re: 256kb Game Contest [Re: Damocles_] #350673
12/18/10 03:57
12/18/10 03:57
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
Expert
Damocles_  Offline OP
Expert

Joined: Feb 2009
Posts: 2,154
Or we make a bonuspoint if its below 100k wink

Re: 256kb Game Contest [Re: Damocles_] #350674
12/18/10 03:59
12/18/10 03:59
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
100k, tongue I have script only and sit on 180kb. Not a single image used hehe.

Last edited by Joozey; 12/18/10 03:59.

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Re: 256kb Game Contest [Re: Joozey] #350675
12/18/10 04:02
12/18/10 04:02
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
Expert
Damocles_  Offline OP
Expert

Joined: Feb 2009
Posts: 2,154
packed?

Re: 256kb Game Contest [Re: Damocles_] #350676
12/18/10 06:34
12/18/10 06:34
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
Well its bigger now, but 159kb packed.
I use approximately 17 source files of which the biggest is about 23kb.


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Re: 256kb Game Contest [Re: Joozey] #350702
12/18/10 13:26
12/18/10 13:26
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
I am using only a single resource file, 64x64 tga file. No sounds yet though. Everything else, generated at runtime. (there will be more (text) files ranging from 2 to 4kb unpacked)

hint: you can create terrains without resources on latest a8 version.

Last edited by Quadraxas; 12/18/10 13:29.

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