It seems that there is a hard maximum limit that a coordinate like camera position can be set. When i hit about +2097000 on an axis I get wrapped around to -2097000 ...then you cant go beyond that...
What is this behavior for? I think the user should be able to exceed this limit, even though there might be a floating point precision problem.
I am hitting this limit with my planet renderer and it is very annoying..I suppose there is a work around possible; just set the camera to be always at the origin and offset everything else.