I think it doesn't work in A8 too.
I tried it since Monday but I can't get it working.
action player1()
{
my.group=1;
...
}
action player2()
{
my.group=2;
...
}
...
action turret_player1()
{
....
c_ignore(1,0);
c_scan(my.x,my.pan,vector(360,0,200),IGNORE_ME|IGNORE_PASSABLE);
if(you)
{
....
//start killing the enemy
}
...
}
Sorry, but I think it must be correct,isn't?
The turrent doesn't ignore player1, he aims him too.
It seems I am not the only one who can't get it working!
Please is there anyone how know how get this working?
Maybe is in "c_ignore" a bug
in A7 and A8.
hope someone no something about this.
regards Sebbi