I think it doesn't work in A8 too.
I tried it since Monday but I can't get it working.

Quote:


action player1()
{
my.group=1;
...
}
action player2()
{
my.group=2;
...
}


...

action turret_player1()
{
....
c_ignore(1,0);
c_scan(my.x,my.pan,vector(360,0,200),IGNORE_ME|IGNORE_PASSABLE);
if(you)
{
....
//start killing the enemy
}
...
}




Sorry, but I think it must be correct,isn't?
The turrent doesn't ignore player1, he aims him too.

It seems I am not the only one who can't get it working!
Please is there anyone how know how get this working?

Maybe is in "c_ignore" a bug in A7 and A8.

hope someone no something about this.


regards Sebbi


Last edited by sebbi91; 12/20/10 10:24.

3D-Gamestudio A8 - Commercial