Originally Posted By: Spirit
You can avoid this problem when you not use the predefined mouse_map, but a panel that you move with the mouse, like this:

function bmap_mouse()
{
PANEL* mousepanel = pan_create(NULL,9999);
mousepanel.bmap = some_mousemap;
set(mousepanel,SHOW);
while(1) {
mousepanel.x = mouse_cursor.x + some_offset_x;
mousepanel.y = mouse_cursor.y + some_offset_y;
wait(1);
}
}

Then you can leave mouse_spot at zero and it should still work, try it.
Thanks Spirit for this but I've already implemented pretty much that as said in previous posts laugh. What I'm asking for is to not have to use a work around for such a simple thing. It's obvious and been acknowledged there's a problem with using mouse_spot the way it is at the moment so wondering why it's still the way it is and not having it fixed when one could easily be implemented. laugh