Sorry I could solve the problem even though I guess It is not the best solution::
here's what I did:::
var bullet_tilt;
function move_bullet()
{
VECTOR bullet_speed;
bullet_speed.x= 10*time_step;
bullet_speed.y= 0;
bullet_speed.z= 0;
my.pan=player.pan;
vec_rotate(bullet_speed.x,vector(0,bullet_tilt,0));
while(me)
{
bullet_tilt += mouse_force.y * 8 * time_step;
bullet_tilt = clamp(bullet_tilt,-15,45);
c_move(me,bullet_speed.x, nullvector,0);
wait(1);
}
}
is there any better way??
Thanks