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4 point lightsources w/ normalmapping!! [Re: Rhuarc] #35129
11/14/04 00:44
11/14/04 00:44
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Okay, I've gone and done it



4 point light sources (1 sunlight, 3 dynamic). Unfortunately, it only works with a single entity because it uses material skills to store the vectors manually- next I'll probably start packing them 2 by 2 into each skill vector. It looses a touch of accuracy (angular freedom is halved), but that's usually not too noticable.

This beast has 4 render passes though


I no longer post on these forums, keep in touch with me via:
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My MSDN blog
Re: 4 point lightsources w/ normalmapping!! [Re: Rhuarc] #35130
11/14/04 00:59
11/14/04 00:59
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline
Developer
Red Ocktober  Offline
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
whoa!!! neat!!!

me thinks a round of applause is in order...

--Mike

Re: 4 point lightsources w/ normalmapping!! [Re: Red Ocktober] #35131
11/14/04 01:11
11/14/04 01:11
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
This is a fine day is 3DGS World. Congrats! Look's freaking awesome.

Did you lose track of how many hours you have put into this thing yet??

Re: 4 point lightsources w/ normalmapping!! [Re: Steempipe] #35132
11/14/04 03:00
11/14/04 03:00
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
I stopped counting when it went from hours.... to days..... to weeks.... you get the idea

It's still far from finished though.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: 4 point lightsources w/ normalmapping!! [Re: Rhuarc] #35133
11/29/04 09:27
11/29/04 09:27
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline
Developer
Red Ocktober  Offline
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
a lil help if you have a free sec Rhu...

i got a model into a level and the code doesn't give me an error... in fact, it looks as though it's working... only thing is the model looks verrrrry dark, as if it weren't taking the lighting...

any ideas...

thx

--Mike

Re: 4 point lightsources w/ normalmapping!! [Re: Red Ocktober] #35134
11/29/04 11:18
11/29/04 11:18
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
I don't think he has posted the version that reacts to lights yet.

Re: 4 point lightsources w/ normalmapping!! [Re: Josh_Arldt] #35135
01/25/05 04:07
01/25/05 04:07
Joined: Jul 2004
Posts: 74
Inside Maya
S
Sichlid Offline
Junior Member
Sichlid  Offline
Junior Member
S

Joined: Jul 2004
Posts: 74
Inside Maya
hi ,

Pretty excited to see this kind of stuff !

One question though is that can we have a normal mapped level in which
static lights too affect the models/ map entities and also level blocks ?

Or is it true that only Dynamic lights can have affect on normap mapped object/blocks ?


Best Regards, Sichlid
Re: 4 point lightsources w/ normalmapping!! [Re: Sichlid] #35136
01/25/05 04:43
01/25/05 04:43
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
No , you can only get normal mapping to react to dynamic lights.

Re: 4 point lightsources...PROBLEM!!! [Re: Matt_Aufderheide] #35137
02/10/05 06:18
02/10/05 06:18
Joined: Jan 2004
Posts: 1,398
North from here...
BlindLeader Offline
Senior Developer
BlindLeader  Offline
Senior Developer

Joined: Jan 2004
Posts: 1,398
North from here...
I'm getting this error and I don't understand anything
Begging for help!

here:
http://s20.yousendit.com/d.aspx?id=1E3R7B2KM0HP920DG2V7R66H93

(You have to download the picture first)

Edit:
My card is the GeforceFx5200...GameStudio A6com

Edit next day: no solutions?

Last edited by BlindLeader; 02/11/05 01:37.

"klar wird es unter dem einem oder anderem problem zu zusammenbrüchen kommen, aber solange die sonne keine 2 schaufeln rosinen bekommt, kann man alle lösen, augen zu machen, oder sich warmzittern"
Re: 4 point lightsources...PROBLEM!!! [Re: BlindLeader] #35138
02/11/05 02:31
02/11/05 02:31
Joined: Jan 2004
Posts: 1,398
North from here...
BlindLeader Offline
Senior Developer
BlindLeader  Offline
Senior Developer

Joined: Jan 2004
Posts: 1,398
North from here...
C'mon! Help me please!


"klar wird es unter dem einem oder anderem problem zu zusammenbrüchen kommen, aber solange die sonne keine 2 schaufeln rosinen bekommt, kann man alle lösen, augen zu machen, oder sich warmzittern"
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