Hi all.

Seeing as in_solid and c_content are only applicable to WED blocks, does anyone know
of a way of achieving the same results with pure entity to entity collisions...

Not ACTUALLY collisions BTW.
Im trying to detect if a spawned entity is completely 'within' another.
That is using fully polygon detection on closed-mesh entities,
and I want to know if entity-A is 'inside' entity-B, or at least if
entity-A is inside 'something', without actually moving it at all.
And I need it to still detect true even if there are no polygons intersecting between the entities.

Any ideas on concepts, snippets, or theories anyone ?

Thanks all...


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