Yesterday I was thinking that it would be quite useful (and pretty
cool) to have a minecraft editor (like MCedit) but made in 3DGS.
I started coding this morning and all went well, I learnt a
couple of zlib functions (minecraft chunks are gzip-encoded)
Spent an hour importing and making '.mdl' versions of minecraft blocks
Then I successfully loaded a chunk, no errors.
![grin grin](/ubb7/images/graemlins/default_dark/grin.gif)
So then I worked on the base-36 system, with file-directories and
such. I thought it would work fine.
I tested it on my savefile, and here's what I got
![grin grin](/ubb7/images/graemlins/default_dark/grin.gif)
:-
![](http://img263.imageshack.us/img263/1724/mcdistorter.png)
A big mess..
'I should be able to fix it pretty easily', I thought.
But then I zoomed out a bit more:-
![](http://img152.imageshack.us/img152/179/mcdistort2.png)
An utter and complete mess.
It was at that point that I gave up on the project, closed the files, and renamed the main-script 'mineCraftDistorterator.c'.
Just thought you might be interested
![grin grin](/ubb7/images/graemlins/default_dark/grin.gif)
EDIT: I'm using A8 free because I havn't bothered to upgrade yet
Also, in the highly unlikely event that anyone wants the source, ask here and I'll upload it.
![smile smile](/ubb7/images/graemlins/default_dark/smile.gif)