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Re: 4 point lightsources w/ normalmapping!!
[Re: Rhuarc]
#35130
11/14/04 00:59
11/14/04 00:59
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Joined: Oct 2002
Posts: 815 NY USA
Red Ocktober
Developer
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Developer
Joined: Oct 2002
Posts: 815
NY USA
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whoa!!!  neat!!! me thinks a round of applause is in order... --Mike
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Re: 4 point lightsources w/ normalmapping!!
[Re: Steempipe]
#35132
11/14/04 03:00
11/14/04 03:00
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Joined: Mar 2001
Posts: 3,298 Beverly, Massachusetts
Rhuarc
OP
Expert
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OP
Expert
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
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I stopped counting when it went from hours.... to days..... to weeks.... you get the idea  It's still far from finished though. -Rhuarc
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Re: 4 point lightsources w/ normalmapping!!
[Re: Josh_Arldt]
#35135
01/25/05 04:07
01/25/05 04:07
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Joined: Jul 2004
Posts: 74 Inside Maya
Sichlid
Junior Member
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Junior Member
Joined: Jul 2004
Posts: 74
Inside Maya
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hi ,
Pretty excited to see this kind of stuff !
One question though is that can we have a normal mapped level in which static lights too affect the models/ map entities and also level blocks ?
Or is it true that only Dynamic lights can have affect on normap mapped object/blocks ?
Best Regards,
Sichlid
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Re: 4 point lightsources...PROBLEM!!!
[Re: Matt_Aufderheide]
#35137
02/10/05 06:18
02/10/05 06:18
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Joined: Jan 2004
Posts: 1,398 North from here...
BlindLeader
Senior Developer
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Senior Developer
Joined: Jan 2004
Posts: 1,398
North from here...
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I'm getting this error and I don't understand anything
Begging for help!
here:
http://s20.yousendit.com/d.aspx?id=1E3R7B2KM0HP920DG2V7R66H93
(You have to download the picture first)
Edit:
My card is the GeforceFx5200...GameStudio A6com
Edit next day: no solutions? 
Last edited by BlindLeader; 02/11/05 01:37.
"klar wird es unter dem einem oder anderem
problem zu zusammenbrüchen kommen, aber solange
die sonne keine 2 schaufeln rosinen bekommt, kann
man alle lösen, augen zu machen, oder sich
warmzittern"
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