The article with which i learned A* was
this oneI also started a RTS project some time ago, but atm i'm to lazy to implement open and closed lists.
How my levels are build up:
- a wmb with terrain and modells
- texture as a mask for trees
- texture as a mask for nodes
The graph is grid based and is stored in an array ( i use no ents for this )
Perhaps we could exchange our experiences. Till new year i want to implement the pathfinding
muffel