Well, finally narrowed down my lens flare problem. I tried to define an entity (not a pointer) and no matter what the parameters are the engine does this... any ideas of whats wrong?



Code:
entity lensFlare00_sun_ent

{
type = <flare1.tga>; // uses a sprite
//view = m_camera; // same camera parameters as the default view
//layer = 0; // displayed beneath other entity layers
//lensFlare00_pivot_dist = 1; // distance factor from 'pivot point', must be 1 for sun
//scale_x = 2;
//scale_y = 2;
}




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