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Re: 256kb Game Contest
[Re: Rei_Ayanami]
#351492
12/25/10 21:07
12/25/10 21:07
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Let it write and execute LUA Scripts at runtime to keep the footprint low 
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: 256kb Game Contest
[Re: WretchedSid]
#351494
12/25/10 21:09
12/25/10 21:09
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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that would have to mean you need lua libraries as plugins it may end up being about same size.
3333333333
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Re: 256kb Game Contest
[Re: Quad]
#351495
12/25/10 21:22
12/25/10 21:22
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Write a compiler which compiles LUA at runtime so that you can write and execute LUA scripts at runtime to keep the footprint low 
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: 256kb Game Contest
[Re: Roel]
#351511
12/26/10 01:51
12/26/10 01:51
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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Here´s my include list, I´m using A8.10:
///////////////////////////// #include <acknex.h> #include <default.c> ///////////////////////////// #include "defines.c" #include "windows.h" #include "d3d9.h" #include "meshes.c" #include "sounds.c" #include "effects.c" #include "buildings.c" #include "menu.c" #include "bmaps.c" #include "enemies.c"
default.c will be excluded on release. windows.h is stripped down to 30 lines. The biggest library is d3d9 atm. Atm I´m at 198 kb code, compiled it´s 246 kb. I´ve room left, because I´ve some repetiton in my code.
no science involved
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Re: 256kb Game Contest
[Re: Roel]
#351542
12/26/10 19:20
12/26/10 19:20
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Joined: Feb 2010
Posts: 886
Random
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User
Joined: Feb 2010
Posts: 886
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Greate  Im comeing !
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Re: 256kb Game Contest
[Re: 3run]
#351560
12/26/10 23:01
12/26/10 23:01
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Joined: Jul 2008
Posts: 1,178 England
MrGuest
Serious User
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Serious User
Joined: Jul 2008
Posts: 1,178
England
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May be I missed, but what audio formats are allowed? Can I use .ogg and .mp3?? ... maybe the ones that are compatible with the engine...?
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