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Re: 256kb Game Contest [Re: 3run] #351491
12/25/10 20:58
12/25/10 20:58
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
bwaaaaaahhhh

My published exe is already 201 kb ^^ (And I am not halfly done...)

Re: 256kb Game Contest [Re: Rei_Ayanami] #351492
12/25/10 21:07
12/25/10 21:07
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Let it write and execute LUA Scripts at runtime to keep the footprint low tongue


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: 256kb Game Contest [Re: WretchedSid] #351494
12/25/10 21:09
12/25/10 21:09
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
that would have to mean you need lua libraries as plugins
it may end up being about same size.


3333333333
Re: 256kb Game Contest [Re: Quad] #351495
12/25/10 21:22
12/25/10 21:22
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Write a compiler which compiles LUA at runtime so that you can write and execute LUA scripts at runtime to keep the footprint low laugh


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: 256kb Game Contest [Re: Quad] #351496
12/25/10 21:24
12/25/10 21:24
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
@3fogman
how did you get the game under 70kb?
with only the executable and the acknex, compat, litec, etc... headers I already hit 112 kb when unpacked!crazy

are you using a6?


Check out the throwing game here: The throwing game
Re: 256kb Game Contest [Re: Roel] #351511
12/26/10 01:51
12/26/10 01:51
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Here´s my include list, I´m using A8.10:

/////////////////////////////
#include <acknex.h>
#include <default.c>
/////////////////////////////
#include "defines.c"
#include "windows.h"
#include "d3d9.h"
#include "meshes.c"
#include "sounds.c"
#include "effects.c"
#include "buildings.c"
#include "menu.c"
#include "bmaps.c"
#include "enemies.c"


default.c will be excluded on release.
windows.h is stripped down to 30 lines.
The biggest library is d3d9 atm.
Atm I´m at 198 kb code, compiled it´s 246 kb.
I´ve room left, because I´ve some repetiton in my code.


no science involved
Re: 256kb Game Contest [Re: fogman] #351538
12/26/10 17:56
12/26/10 17:56
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
@fogman
thanks, so it is possible....
I am still amazed by the fact that your project was first only 63kb,
while my executable only is already 60kb.
must be in the scripts somewhere....

thanks


Check out the throwing game here: The throwing game
Re: 256kb Game Contest [Re: Roel] #351542
12/26/10 19:20
12/26/10 19:20
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
Greate grin
Im comeing !



Re: 256kb Game Contest [Re: Random] #351555
12/26/10 22:08
12/26/10 22:08
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
May be I missed, but what audio formats are allowed? Can I use .ogg and .mp3??


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: 256kb Game Contest [Re: 3run] #351560
12/26/10 23:01
12/26/10 23:01
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
Serious User
MrGuest  Offline
Serious User
M

Joined: Jul 2008
Posts: 1,178
England
Originally Posted By: 3run
May be I missed, but what audio formats are allowed? Can I use .ogg and .mp3??
... maybe the ones that are compatible with the engine...?

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