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Re: 256kb Game Contest [Re: MrGuest] #351562
12/26/10 23:20
12/26/10 23:20
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
Expert
Damocles_  Offline OP
Expert

Joined: Feb 2009
Posts: 2,154
I think its ok, to let the ogg-codec be seperate from the
game-files, as its a "public" plugin. So you can use ogg, and put the installer for
the codec into the "engine" folder.

Re: 256kb Game Contest [Re: Damocles_] #351573
12/27/10 08:50
12/27/10 08:50
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
And size of OGG codec will be counted with size of DLLs, am I right? Or it must feet inside 256kb of my game? Thank you.


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Re: 256kb Game Contest [Re: 3run] #351578
12/27/10 09:38
12/27/10 09:38
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
Expert
Damocles_  Offline OP
Expert

Joined: Feb 2009
Posts: 2,154
The codec-installer is not counted (put it int the engine-folder)
But the soundfiles are counted, and have to be in the game folder.

Any other custom dlls (like a render plugin etc) have to
be in the game folder.

---

you should include the ogg-installer and the d3d - dll in the
engine folder, so someone without gamestudio has everything to install the
game without searching for these public files.

You could also make a "meta" installer, that sets up everything
automatically for convinience. But the 256kb game.zip must be manually openable.
(and dont let the installer "sneak" gamefiles into the
game)

Re: 256kb Game Contest [Re: Damocles_] #351697
12/27/10 22:43
12/27/10 22:43
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Spoiler...a tiny one, < 256k at least!



Still a lot of space left... laugh


no science involved
Re: 256kb Game Contest [Re: fogman] #351704
12/27/10 23:13
12/27/10 23:13
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
really nice laugh (I guess I have no chance ^^)

Re: 256kb Game Contest [Re: Rei_Ayanami] #353687
01/12/11 09:38
01/12/11 09:38
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline OP
Expert
Damocles_  Offline OP
Expert

Joined: Feb 2009
Posts: 2,154
One Month remaining reminder:

Final submissions February 13th (Sunday Evening)

So there is still some time left if you decide to start
your project now.



Re: 256kb Game Contest [Re: Damocles_] #354474
01/19/11 02:34
01/19/11 02:34
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
25 days left!


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Re: 256kb Game Contest [Re: Joozey] #354480
01/19/11 07:44
01/19/11 07:44
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
~25K left!


no science involved
Re: 256kb Game Contest [Re: fogman] #354482
01/19/11 08:54
01/19/11 08:54
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
Damn I'm in the hospital now frown
So I'm not sure if I'm going to finish projects in time... (yes projects, cause I'm working on few little projects).
But any way, I'm not out yet. 25 days are enough for me to get out of here I hope laugh


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Re: 256kb Game Contest [Re: 3run] #354971
01/23/11 17:58
01/23/11 17:58
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
Senior Member
Roel  Offline
Senior Member

Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
158kb left....


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