Ok i understand, but i think i don't use BBox in the right way, cause it collides still as a box.(i tryed)

I am new to this

is used yhe following code:
Code:
trailer = ent_create("trailer\\trailer.mdl",spawnp,NULL);
	
	phent_settype (trailer, PH_RIGID, PH_BOX); // set the physics entity type
	phent_setmass (trailer, 15000, PH_BOX); // and its mass
	phent_setgroup(trailer,4);

	phent_setfriction (trailer, 80); // set the friction
	phent_setdamping (trailer, 40, 40); // set the damping
	phent_setelasticity (trailer, 0, 20); // set the elasticity
	trailer.eflags |= FAT | NARROW;
	
	c_setminmax(trailer);
	set(trailer,POLYGON);








Last edited by peteredlin; 12/28/10 15:00.