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Re: Complex collision shapes [Re: FBL] #351897
12/29/10 12:30
12/29/10 12:30
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Yes Firoball, you are right. Whole ODE is buggy as hell.


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Re: Complex collision shapes [Re: 3run] #351901
12/29/10 13:24
12/29/10 13:24
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Originally Posted By: 3run
Whole GS is buggy like hell grin

Could you please elaborate this further? I could only rant about compiler bugs and its non ANSI C conformity, but the compiler isn't meant as ANSI C compiler and thus I can live with it... somehow.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Complex collision shapes [Re: WretchedSid] #351903
12/29/10 13:43
12/29/10 13:43
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
No I could not tongue
Cause that will be too much offtopics from me grin
And BTW, there is no need for you to know that, cause you can live without it... somehow wink


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Re: Complex collision shapes [Re: 3run] #351904
12/29/10 14:02
12/29/10 14:02
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Awww, come on, you very first post here was already off-topic, do me the favor and tell me bugs you suffer from (first because I love to here others pains, and secondly because one could synthesize them together in one bug report so that they can fixed).


Quote:
And BTW, there is no need for you to know that, cause you can live without it... somehow

I can life with the non ANSI C conformity of the compiler, but I would like to know about bugs in the engine so I can avoid them in the future.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Complex collision shapes [Re: WretchedSid] #351907
12/29/10 14:36
12/29/10 14:36
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
If you do really care about bug fixing in A7, write PM me. And stop offtopic here!


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Re: Complex collision shapes [Re: 3run] #351908
12/29/10 14:42
12/29/10 14:42
Joined: Sep 2010
Posts: 82
P
peteredlin Offline OP
Junior Member
peteredlin  Offline OP
Junior Member
P

Joined: Sep 2010
Posts: 82
Well i gues i have to upgrade to A8 then...

Re: Complex collision shapes [Re: WretchedSid] #351909
12/29/10 14:47
12/29/10 14:47
Joined: Jul 2000
Posts: 27,987
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,987
Frankfurt
Of course there are no such bugs in ODE. This was a good library, it just had its limits. ODE does not support PH_POLY or arbitrary collision shapes for moving objects at all. You need PhysX for that.

3run: May I kindly ask you to stop spamming other people's threads? It's ok and normal when you're not yet very familiar with scripting, that you think your script problems are engine bugs. But unless you got more experience to know the difference, please refrain from posting your opinion to threads with serious questions. This is in the interest of all forum users. Thank you.

Re: Complex collision shapes [Re: jcl] #352746
01/05/11 18:25
01/05/11 18:25
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Sorry jcl, I'll stop that.
I only wanted to know who banned me for a week? I want to ask that some one to PM me. Thank you and sorry one more time.


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