Hello i made a toppic about this subject but i didnt get the awnser i am looking for...
My question is how to simulate collision shapes which are more complex then a box or sphere shape?
(for a moving entity)
I think you can make those shapes by combining spheres and boxes...
I am new to this and couldent find anything about it in the manual, i hope one of the developers can awnser my question or point me in the right direction..
thanks in advance
Last edited by peteredlin; 12/29/10 10:57.