I have to disagree...instancing is absolutely necessary when rendering things like grass in particular...unless you use batched sprites, if you use models you must use instancing.

As it stands there is no way currently to render large amounts of grass (and other similar things) efficiently in A8. I implemented my own instancing functions in a dll to do this, but it would better all around if it were in the engine.

I think a lot of users would appreciate this feature.


Sphere Engine--the premier A6 graphics plugin.