Of course there are no such bugs in ODE. This was a good library, it just had its limits. ODE does not support PH_POLY or arbitrary collision shapes for moving objects at all. You need PhysX for that.

3run: May I kindly ask you to stop spamming other people's threads? It's ok and normal when you're not yet very familiar with scripting, that you think your script problems are engine bugs. But unless you got more experience to know the difference, please refrain from posting your opinion to threads with serious questions. This is in the interest of all forum users. Thank you.