Originally Posted By: Quadraxas
Using models for grass is waste of resources even with instancing.


But what if you want to render hundreds of little rocks and stones on the ground? Or what if there is a city view with hundreds of lowpoly houses in the background? A forest also consists of not only unique trees. You could repeat a handful of trees all over the scenery. Although a forest could use sprites in a distance as some kind of impostors (static or dynamic).


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