okay, youre just right here laugh

to calculate an offset(iam just doing the offset, bobing/shaking) will be yours ;))
we will simply set an offset and rotate it. here we go:

Code:
VECTOR Offset;

function DoCam()
{
  Offset.x = -50;//50 units behind
  Offset.y = 10; //10 units to the right
  Offset.z = 50;//50 units up
  vec_rotate(Offset, my.pan);
  //now you can simply add this rotated offset to the player position to get
  //the offset point. Your code should work if you do this(hopefully):
  camera.x = my.x + Offset.x + fcos((camera.pan),cam_focus);
  camera.y = my.y + Offset.y + fsin((camera.pan),cam_focus);
  camera.z = my.z+6 Offset.z + fsin(camera.tilt,cam_dist);
}



Ofcourse you have to adjust my offset values to fit your setting wink.

Hope this works, havent tried, just rewritten from Memories.

If somethings not working, fell free to ask.

Greets
Rackscha


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