vec_set(temp,vector(-256,-32,64)); vec_rotate(temp,vector(camera.pan,cam_angle,0)); vec_add(temp,my.x); vec_set(camera.x,temp); if(c_trace(my.x,camera.x,IGNORE_MODELS | IGNORE_PASSABLE | IGNORE_PASSENTS | IGNORE_ME)) { vec_set(camera.x,target); vec_add(camera.x,normal); }
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