some tips:

- don't start with great shaders and graphics.
- you can use placeholder models(ie boxes) to simulate the game. these placeholders can be replaced later with real models and textures.
- first focus on the gameplay, it is more important than great graphics.
- maybe you can learn from liam's game gravix: it is a simple game, but it is getting very far.

good luck, and if you have something to show, we'll like to see it.


Check out the throwing game here: The throwing game