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some tips:

- don't start with great shaders and graphics.
- you can use placeholder models(ie boxes) to simulate the game. these placeholders can be replaced later with real models and textures.
- first focus on the gameplay, it is more important than great graphics.
- maybe you can learn from liam's game gravix: it is a simple game, but it is getting very far.

good luck, and if you have something to show, we'll like to see it.


-Start with a small level with great shaders and grafics.
YouŽll get an instant impression on how your game will look like. It will help you to develop a style.

-DonŽt use placeholders, because youŽll struggle when it comes
to polycount & texture sizes. On top of that, youŽll have to do 50% of the level design twice. Unnecessary additional work, imo.

-First focus on grafics, because actually you want to attract people at the very first beginning to make them curious.
Well said in another thread: They are coming for eye candy, they are staying for content.


My project works this way and it evolves better than IŽve thought at beginning.
But (!!) in the end youŽll to extermine your workflow by yourself. Because it will differ and depends on the project, your skills and your budget (time & money).


no science involved