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Re: Passability questine.
[Re: Random]
#351871
12/29/10 02:16
12/29/10 02:16
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Joined: Aug 2007
Posts: 1,922 Schweiz
Widi
Serious User
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Serious User
Joined: Aug 2007
Posts: 1,922
Schweiz
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hahaha, youre right, but im not sure if anybody else is going to try this
You mean the workshop? That was the first thing that i do when i was beginning with lite c. Everyone have to do this to learn the basics of scripting. The most people here in the forum do that, why you not????
Last edited by Widi; 12/29/10 02:17.
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Re: Passability questine.
[Re: Widi]
#351938
12/29/10 22:09
12/29/10 22:09
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Joined: Feb 2010
Posts: 886
Random
OP
User
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OP
User
Joined: Feb 2010
Posts: 886
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No, no. I meen the Locomotion System 
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Re: Passability questine.
[Re: the_clown]
#352749
01/05/11 18:30
01/05/11 18:30
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Joined: Feb 2010
Posts: 886
Random
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User
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OP
User
Joined: Feb 2010
Posts: 886
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So im working all the time at this. I think sometime I will have it  and share it.
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Re: Passability questine.
[Re: 3run]
#352752
01/05/11 18:41
01/05/11 18:41
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Making a new engine is a hassle. Making adjustments to the positions of some of your bones based on a c_trace or two is far simpler.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: Passability questine.
[Re: 3run]
#352756
01/05/11 19:04
01/05/11 19:04
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Random posted a question as to whether it's possible, and is presumably still having a good go at it.
You're requesting it as a built-in feature, but I personally think that's too much to ask. We have plenty of bone-manipulation functions and lightning-fast bones animation, as well as a trace system. What more do you want?
How would it work as a "built-in" feature with different bone names, level types (block or model? And then which models do we ignore?) and animation systems (users blend animations in all sorts of different ways)? Perhaps it could be a feature for users who stick by certain guidelines and naming conventions, but it doesn't fit with the work-flow of GS, IMHO.
As I see it, this is a cool trick for users to be trying. It's not worth time that could be spent improving the engine itself in more useful ways.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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