Then I would like to demand a complete procedural texture generation build into WED/GED, just because making textures is sooo hard. (Do you realize the irony?)
Making games is never easy.
If you want a "make game button", go for FPS creator.
If you want a lot of templates and included middleware, go for Unity.
If you want a solid, prooved and flexible engine, go for acknex.
If you want an AAA solution, go for UDK.
Take the engine that fits to your project or design your
project towards the engine.
But don´t buy a Smart and demand a whirlpool in the trunk / boot. Then you should look out for a stretched limousine.
In all these cases you´ll have to learn new things. Face it and love it, because that´s what game creation is. Learning. No fun. Hard work.
If it´s too hard for you, you should collect stamps.