Itīs also noticable in not (or just in one direction) scaled up images which are quite small like the ones you use when building a GUI and thatīs actually the situation when I noticed it.
When I want to display a window border bar using f.i. a streched 2x16 bitmap I dont care about a possible pixel shift along the stretch. But as soon as I want to use the same bitmap for the opposite border bar by using scale_x=-1; I get the pixel offset.
And since itīs the nature of this kind of bitmaps to contain important color information in just a handfull of pixels, specially in the border pixels, the visual effect can be a completely other one than the one of the opposite border.

Creating multible versions of each bitmaps seems to be the only solution...

...and that makes me sad frown

Last edited by Hummel; 01/06/11 17:52.