//////////////////////////////////////////////////////////////////////////////////////////////
void CAMERA_calculate()
{
VECTOR vecOffset;
while(1)
{
vecOffset.x = 0;
vecOffset.y = 50;
vecOffset.z = 0;
vec_rotate(vecOffset,cameraContainer.eulerPan);
cameraContainer.currentDistance = (cos(cameraContainer.eulerTilt) * cameraContainer.totalDistance);
camera.x = (cameraContainer.pivotX + vecOffset.x - cos(cameraContainer.eulerPan) * cameraContainer.currentDistance);
camera.y = (cameraContainer.pivotY + vecOffset.y - sin(cameraContainer.eulerPan) * cameraContainer.currentDistance);
camera.z = (cameraContainer.pivotZ + vecOffset.z + sin(cameraContainer.eulerTilt) * cameraContainer.totalDistance);
// also this
camera.x = (cameraContainer.pivotX + vecOffset.x + fcos(cameraContainer.eulerPan) * cameraContainer.currentDistance);
camera.y = (cameraContainer.pivotY + vecOffset.y + fsin(cameraContainer.eulerPan) * cameraContainer.currentDistance);
camera.z = (cameraContainer.pivotZ + vecOffset.z + fsin(cameraContainer.eulerTilt) * cameraContainer.totalDistance);
camera.pan = cameraContainer.eulerPan;
camera.tilt = -(cameraContainer.eulerTilt);
camera.roll = 0;
wait(1);
}
}
//////////////////////////////////////////////////////////////////////////////////////////////