pls help me with this problem....
i modified an AI from another source so that i could use it for my project, but when run it there is an error like ERR E1513 "Script crash in ghost" and Malfunction W1501 "Empty pointer in pacman". I dont know where to find that error and now i'm confused. frown

here is the code:

Code:
action pacman()
{
  player = my;
  set(my, POLYGON);
  VECTOR temp;
  VECTOR player_speed;
  var anim_percentage;
  my.health = 100;
  while(my.health>0)
  	{
  		handle_movement();
  		c_move(my, player_speed, IGNORE_PASSABLE, GLIDE);
  		ent_animate(my, "frame", anim_percentage, ANM_CYCLE);
  		anim_percentage += 5 * time_step;
  		camera_follow();
  		wait(1);
  	}	
}

function ghost1();

action ghost1()
{
	VECTOR enemy_speed;
	VECTOR temp;
	VECTOR left_arm, right_arm;
	set(my, POLYGON);
	my.health = 50;
	var anim_percentage = 0;
	var attack_type = 0;
	var attack_percentage = 0;
	
	while(my.health >=0)
	{
		c_trace(my.x, player.x, IGNORE_ME | IGNORE_PASSABLE);
		if(you == player)
		{
			vec_set(temp, player.x);
			vec_sub(temp, my.x);
			vec_to_angle(my.pan, temp);
			my.tilt = 0;
			
			if(vec_dist(player.x, my.x) >17)
			{
				enemy_speed.x = 5 * time_step;
				enemy_speed.y = 0;
				enemy_speed.z = 0;
				c_move(my, enemy_speed, nullvector, IGNORE_PASSABLE | GLIDE);
				anim_percentage += 8 * time_step;
		   }
		   else
		   {
		   	attack_type = 1;
		   	if(player.health<=0)
		   	{
		   		attack_type = 0;
	       	}
	       	if(attack_type == 1)
	       	{
	       		attack_percentage = 0;
	       		while(attack_percentage < 100)
	       		{
	       			vec_for_vertex(left_arm, my, 20);
	       			vec_for_vertex(right_arm, my, 30);
	       			if(c_trace (left_arm, right_arm, IGNORE_ME | IGNORE_PASSABLE)>0)
       				{
       					if(you==player)
       					{ player.health -=5 * time_step; }
       				}
       				ent_animate(my, "frame", attack_percentage, NULL);
       				attack_percentage += 8 * time_step;
       				wait(1);
       			}
       		}
       		anim_percentage = 0;
       		while(anim_percentage < 100)
       		{
       			ent_animate(my, "frame", anim_percentage, ANM_CYCLE);
       			attack_percentage += 3 * time_step;
       			wait(1);
       		}
       	}
       }
 		else
 		{
 			ent_animate(my, "frame", anim_percentage, ANM_CYCLE);
 			anim_percentage += 1* time_step;
 		}
 		wait(1);
 		set(my, PASSABLE);
 		my.alpha = 100;
 		set(my, TRANSLUCENT);
 		while(my.alpha > 0)
 		 {
 		 	my.alpha -= 3 * time_step;
 		 	wait(1);
 		 }
 	ent_remove(my);
  }
 }



pls pls pls..help me....