I cant see anything wrong with the pacman action as long as ::
1> it is being called from the level(entity placed in WED)
1a> or it is being called IN an ent_create command
2> the player entity is never 'ent_remove'd by any other functions.

Maybe show us the 'handle_movement' code too...


And with the ghost1 action ::
1> put Widi's code in before the loop starts.
2> make sure the 'ent_remove(my);' is outside the loop. (it looks inside to me)


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial