Quote:

Anyone know how to just apply shadows to a terrain via shader code (using SunPos) while keeping your established terrain skin plus 2nd skin detail map (i.e. so that entSkin1 is not tilable, but just stretches over entire .hmp)???




I am not too clear on what you mean exactly... Are you just asking about getting diffuse lighting onto the big skin so that there is shading on the terrain based on your sun settings?? Or some diabolical plan for a shadowmap??