Sorry for the confusing post. It was due to the fact that I ... ur ... um ... well when it comes to shaders I don't know what I'm doing

I think I just got that mult-texture terrain shader from the wiki to do what I want it to (was that yours Steempipe?).
Not sure how I did it, because I don't understand how to designate how much to blend of one skin versus another via the alpha map. I just played around with the alpha channel a bit until I got something decent (if someone can explain how the alpha map effects the blend of two skins I'd appreciate it). The first skin is taken from my .hmp and is not scaled (entSkin1, skill41 and skill42 set to 1). The second skin is from a file but I tile it like my detail map (mtlSkin2, skill43 and skill44 set to 64. So my original skin is intact, there's something of a detail map and the shadows are being cast by the sun.
Here's a few pics. Any suggestions on how to improve on what I have here?
BEFORE:
AFTER
Code:
function terrain_shader
{
my.skill41=float(1); // uv for my entSkin1 (i.e. no tiling)
my.skill42=float(1);
my.skill43=float(64); // uv for my "detail" map mtlSkin2
my.skill44=float(64);
my.flare=off;
my.transparent=off;
my.ambient = -30 ;
my.material=mat_terrain_multitexture;
}