I'm not really a skilled pathfinding or RTS developer, but it took me one 1,5 evenings to create a "fully" working and fast RTS base code (unit selection and dynamic pathfinding for hundreds of moving units):




"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends