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Re: Survive! version 0.57 update / online team survival game
[Re: ratchet]
#353720
01/12/11 15:40
01/12/11 15:40
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Joined: Nov 2002
Posts: 913 Berlin, Germany
SchokoKeks
OP
User
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OP
User
Joined: Nov 2002
Posts: 913
Berlin, Germany
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Here's a little update to show you I've been working hard: On the first screenshot you see a player carrying a box. The new placement system works, though i might tweak it a little bit later on. Animations are missing, maybe I'll exchange the player model sometime in the future. The other screenshots prove that jumping is now finally possible, too! You can also see the new weapon models, some of you might recognize them as I haven't created them myself but bought then. The next task will be to improve the enemies. In the old versions, you had to hit them a dozen times to kill them, they just overrun you in numbers. In this version, they'll less robust but smarter. There will be "jumper" who can jump over crates to hunt you and "smasher" who will destroy crates within seconds, so you'll have have to be on the watch all the time. Also, ranged attackers will be able to cast fireballs on your defences. To sum it up, it'll be awesome. I'm aiming to release a first version 0.6 in a week, but seeing the usual delay that my releases have it might even take a month
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Re: Survive! version 0.57 update / online team survival game
[Re: SchokoKeks]
#353733
01/12/11 16:26
01/12/11 16:26
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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To be honest, its a very small and fun game so i think you should try to do more graphically, not that you NEED to but could make it something that appeals to more than just the GS community, dont think it'd need alot of work, few grass models, terrain shader, some free rock and tree models in the background.. and it'd be done... i really think you could do a better job positioning the weapons, guns are the stars in a gungame.. dont just tack them on the screen because you need a gun model, is it me or you tried to rotate the model to look to the center of the screen? if so, i really dont think you need to do that if you had positioned the weapon ok.. you should atleast aim for this:
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