Yep, with my new idea I am going to put a fair bit of polish, but graphically it won't be Silas. Because it's the idea in this case that really matters. And I find that a webplayer is the quickest, and easiest way for people anywhere to get playing your game now. All they do is click play and there already going. My business model for my next game is to sell it similar like Minecraft did in an alpha state through the web.

Silas was the traditional, spend many years then cross your fingers that it gets on Steam before or after release. In all of this time you make no cash flow and the ball still isn't rolling until release. Very risky. So I want to make another big project, but have it so people can start playing as I develop it, and the web is the quickest way to do so.

Of course Onlive and the such will be the best thing going for instant play in the future, but once again, it sticks to a formula that people only play and developers can only submit the finished product. This is hard for an indie which needs cashflow to keep going.