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Particles ZNEAR?
#354152
01/16/11 06:37
01/16/11 06:37
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Joined: Jan 2011
Posts: 122 GUILIN , CHINA
tzw
OP
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OP
Member
Joined: Jan 2011
Posts: 122
GUILIN , CHINA
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hi,folks.i use particles as my weapons'muzzle because create a entity as muzzle is so slow that can not be set the correct position. But problem is the particles always be clipped out when the player near the wall.so is it possible to set the particles like entity's ZNEAR to prevent clipping by walls or other entities? well,i am chinese. my english is very poor. please help me!
Full of my eyes are class struggles.....
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Re: Particles ZNEAR?
[Re: tzw]
#354168
01/16/11 10:05
01/16/11 10:05
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Joined: Sep 2003
Posts: 648 Switzerland
snake67
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User
Joined: Sep 2003
Posts: 648
Switzerland
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Hi I would use a sprite or better a model for the muzzle effect. I made a tut some time ago (download link at bottom is dead). Butr the tut is still usable: Snake67's Muzzle Flash Tutorialto late
Last edited by snake67; 01/16/11 10:05.
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Re: Particles ZNEAR?
[Re: snake67]
#354170
01/16/11 10:30
01/16/11 10:30
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Joined: Jan 2011
Posts: 122 GUILIN , CHINA
tzw
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OP
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Joined: Jan 2011
Posts: 122
GUILIN , CHINA
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well, i have tried to create the spirite at runtime--which is a only 3kb tga picture.but it ...well,when the player is moving,the muzzle can not "catch" up with the player,especially the weapons function's loop is too long(because of lots of guns). your tut give me another way make it, thx a lot
Last edited by tzw; 01/16/11 10:44.
Full of my eyes are class struggles.....
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