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Hitbox Solution with Editor, now with A7 support!
#350872
12/19/10 21:39
12/19/10 21:39
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Contribution: HED - Hitbox EDitor and code solution What is it about? Look here! When you need collision detection, maybe even polygonal, on animated models, this is the right thing for you! It's not hard to integrate the code into already existing projects, too. A ready-to-use example is included! Note: Because of c_ignore, the code only works with A8.The Code now works with A7, too. Download the fix here! Download HED here! If you try or even use it, please tell me, I'm eager to know how it works for you!
Last edited by Superku; 12/20/10 18:14.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Hitbox Solution with Editor
[Re: 3run]
#350887
12/20/10 01:02
12/20/10 01:02
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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I done wome tool like that some 8 years ago with Blitzbasic, but i used spheres only , and you could attach several spheres to each limb ! Good work, Some great tool for A8, helping imprving games made with 3DGS. Now we should see FPS with precise collision and different reactions depending on what is hit 
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Re: Hitbox Solution with Editor, now with A7 support!
[Re: Aku_Aku]
#354166
01/16/11 10:02
01/16/11 10:02
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Joined: Jan 2011
Posts: 122 GUILIN , CHINA
tzw
Member
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Member
Joined: Jan 2011
Posts: 122
GUILIN , CHINA
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Awesome. very help to my TFM project
Full of my eyes are class struggles.....
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