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Hitbox Solution with Editor, now with A7 support! #350872
12/19/10 21:39
12/19/10 21:39
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Contribution: HED - Hitbox EDitor and code solution




What is it about? Look here!
When you need collision detection, maybe even polygonal, on animated models, this is the right thing for you! It's not hard to integrate the code into already existing projects, too.
A ready-to-use example is included!

Note: Because of c_ignore, the code only works with A8.
The Code now works with A7, too. Download the fix here!

Download HED here!


If you try or even use it, please tell me, I'm eager to know how it works for you!

Last edited by Superku; 12/20/10 18:14.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Hitbox Solution with Editor [Re: Superku] #350873
12/19/10 22:02
12/19/10 22:02
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Very good concept! laugh Basic stuff that should be integrated in WED or MED. Too bad it's for A8 wink can't test it, sorry.


Click and join the 3dgs irc community!
Room: #3dgs
Re: Hitbox Solution with Editor [Re: Joozey] #350879
12/19/10 22:48
12/19/10 22:48
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
Superku, thank you a lot laugh Very useful, too bad that I can't use this on A7 frown


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Hitbox Solution with Editor [Re: 3run] #350887
12/20/10 01:02
12/20/10 01:02
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
I done wome tool like that some 8 years ago with Blitzbasic,
but i used spheres only , and you could attach several spheres to each limb !

Good work, Some great tool for A8, helping imprving games made with 3DGS.
Now we should see FPS with precise collision and different reactions depending on what is hit laugh

A7/ A8 Hitbox Solution with Editor [Re: ratchet] #350973
12/20/10 18:15
12/20/10 18:15
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Ok guys, you want it, you get it! Grab the A7 fix, now!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: A7/ A8 Hitbox Solution with Editor [Re: Superku] #350974
12/20/10 18:19
12/20/10 18:19
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
You are genius bro!
But how you handled thing with 'c_ignore'? laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: A7/ A8 Hitbox Solution with Editor [Re: 3run] #350976
12/20/10 18:27
12/20/10 18:27
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Pure magic! :> (aka the PASSABLE-flag)


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Hitbox Solution with Editor, now with A7 support! [Re: Superku] #351729
12/28/10 10:53
12/28/10 10:53
Joined: Sep 2009
Posts: 1,032
Budapest
Aku_Aku Offline
Serious User
Aku_Aku  Offline
Serious User

Joined: Sep 2009
Posts: 1,032
Budapest
Really nice work! Congratulation.

Re: Hitbox Solution with Editor, now with A7 support! [Re: Aku_Aku] #354166
01/16/11 10:02
01/16/11 10:02
Joined: Jan 2011
Posts: 122
GUILIN , CHINA
tzw Offline
Member
tzw  Offline
Member

Joined: Jan 2011
Posts: 122
GUILIN , CHINA
Awesome. very help to my TFM project


Full of my eyes are class struggles.....
Re: Hitbox Solution with Editor, now with A7 support! [Re: tzw] #354174
01/16/11 11:36
01/16/11 11:36
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Indeed a very cool contribution.
I studied the documentation - you solve the gimbal lock problem using a third vertex if I got it right?

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