Thanks Superku for the reply .... I tried that and It makes the enemy changes its pan only and I couldn't make it change its Tilt .... (( However doesn't c_rotate take angle rather than vector... why do u use vector?? ))
I tried using ent_turnto which is included in entmove.c in A8 however it also makes the enemy rotate with no collision detection thus useless for my case...
Last edited by bk9iq; 01/18/11 03:45.