Hi
Thanks. Its very wierd. After some playing around with values and "c_update..." i found that it works best with this settings for the player. No "c_updatehull" or "c_setminmax", just this:
my.min_z*=0.75;
my.max_z*=0.75;
my.min_x*=0.2;
my.max_x*=0.2;
my.min_y*=0.2;
my.max_y*=0.2;
But why does A8 behave other than A7 as far as collision is concerned???