action turret() { ANGLE pan_enemy; c_setminmax(me); my.Health = 100; while(my.Health>0) { vec_to_angle(pan_enemy.pan,vec_diff(NULL,player.x,my.x)); c_rotate(my,vector(ang(pan_enemy.pan-my.pan)*time_step,ang(pan_enemy.tilt-my.tilt)*time_step,0), NULL); wait(1); } }
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