Originally Posted By: Blattsalat
Its quite hard to find some good level designer and on top of that its also a very time consuming task.


I know,, but people became advanced in 3D and level design laugh
I saw good work in Gamestudio gallery even in your portfolio

Originally Posted By: Blattsalat
Combining indoor outdoor elements makes it even harder.


No combination at all my friend, they are separated levels
photos above from 3 levels!

Originally Posted By: Blattsalat
I am not sure if you can afford the "amount" of expert you would need for your task.


A designer that knows exactly when & how to use lights, sprites and excellent textures and materials (for shaders if needed).
He must be able to swim behind the required and suppose new changes that might improve the gameplay.

Originally Posted By: Blattsalat
Also when requesting such things a levelmap or sketch would help to determine the scale of the work. Some top-down view, a few notes and a few more infos would do the trick.


we have this, sure we do!
we also can send the old levels for the needed scale, because the character is jumping and climbing in outdoors levels (without map entities) depending on the spaces between blocks

Originally Posted By: Blattsalat
cheers and have a nice one


you too, and thank you for your notes!
if you have the time to be a member of this project, please let me know.

Last edited by SeaCancer; 01/20/11 10:23.