no problem I am a german user ^^
I have a bad English too.

I cant get it working!
If i write it so my player is hovering in the air.
Please could you give me a scipt excample?

i tried it in that way:

Code:
action player1_act()
{
	player1=me;
	my.material=steel_mat;	
	set(my,POLYGON|CAST);
	my.emask|=ENABLE_SHOOT|ENABLE_BLOCK|ENABLE_IMPACT|ENABLE_ENTITY|ENABLE_SCAN;
....

while(1)
{
					
if(my.health>0)
{
pXent_kinematic(my, 0); // kinematic object (Disable kinematic)
....

//movement

					   player1.pan+=5*(key_cul-key_cur)*time_step;			  

						VECTOR* mov = vector(0,0,0);		
						if(key_cuu) mov.x= 7*time_step;					
						if(key_cud) mov.x=-7*time_step;
						
						if(key_cuu==1&&key_cud==1){mov.x=0;}
						
						if(key_home) mov.y= 7*time_step;
						if(key_pgup) mov.y=-7*time_step;
						if(key_home==1&&key_pgup==1){mov.y=0;}
								
						ground_distanz=-100;
						c_trace(my.x,ground_distanz,IGNORE_YOU|IGNORE_MODELS|IGNORE_PASSABLE|IGNORE_PUSH|USE_POLYGON);
						if(ground_distanz>0)
						{
							push_force_z =1* time_step; //calculate an fall down
						}
						else
						{
							push_force_z=-15 * time_step;   //calculate a ground force
						}	
						mov.z=push_force_z*time_step;
						
			
						vec_rotate(mov,player1.pan);				pXent_moveglobal (me,mov,player1.pan); 
					

.....

}

		if(my.health<=0)
		{
			pXent_kinematic(my, 1); // kinematic object (enable kinematic)
				
			wait(1);
			pXent_settype(my,PH_RIGID,PH_CAPSULE);		
			pXent_setmass (my, 3); // and its mass
			pXent_setfriction (my, 500); // set the friction
			pXent_setdamping (my, 40, 40); // set the damping
			pXent_setelasticity (my, 50); // set the elasticity
			wait(1);
			return;
			
					/*	ent_remove(me);		
				return;	*/		
		}
		
		wait(1);
		}
}



But anyway thanks for your help! ^^


regards Sebbi


3D-Gamestudio A8 - Commercial