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Re: Torque: InstantAction bites the dust?
[Re: Machinery_Frank]
#354768
01/21/11 20:09
01/21/11 20:09
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Yes They seem to be back to the roots : Indie people first  The last offers where becoming too much expensives , and they should remembet that they can't put same prices as Unity Engine. Well things are coming nicely , for 99$ i could perhaps buy it if i succeed makings something with a demo (i hope it will be some demo of the engine). I'll have to try workflow and script coding to see if it is not too much ocmplicated compared to 3DGS. Well, they become realistic and target indie people with small budget, really really good news 
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Re: Torque: InstantAction bites the dust?
[Re: Captain_Kiyaku]
#354906
01/23/11 09:34
01/23/11 09:34
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Kiyaku: As far as I have read from their blogs, they just continue business with exactly the same products. T3D as an example is still buggy as people complain in their forums. But they promised to iron some bugs out for the 1.1 release. Zones and portals as an example do not work and are not documented.
C# would be indeed a nice option.
Models, Textures and Games from Dexsoft
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Re: Torque: InstantAction bites the dust?
[Re: Machinery_Frank]
#355248
01/25/11 17:56
01/25/11 17:56
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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their 2d-tools are great products and could survive.
Actually it is what I thought myself The 3d engine is not a good deal , the engine being dead but for the 2d engine this is not a serious issue provide it is stable Does anybody know whether torque 2d engine is reasonably bugs free ? is C# also supported or just the Torque C++ like script ? ( Not so bad, anyway, in my opinion)
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