Hey Guys,

I need your help. I already checked out many crosshair examples, also from the aum. But I have a barricade in my head. I have a crosshair in the middle of the screen and an object who should shoot at the crosshair. Crosshair is a panel and I know I have to use vec_for/to_screen but I just don't get it, barricade, as I said grin

I just have to calculate the direction vector from my camera.x to the 2D Crosshair and use vec_diff to adjust the bullet to this position?


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011